Tag: Health

  • Living Full

    Living Full

    Living Full is a mobile application which serves as a resource for those who choose to live plant-based lifestyles by eliminating animal products from their diets. This resource provides users the tools necessary to make life meat free a little easier, a little healthier, and a lot more full. Through a combination of features such…

  • Ready Freddy

    Ready Freddy

    Mornings are hard, but mornings with kids are harder. Parents have enough to deal with on their own when they start the day, but with a little help from Ready Freddy, they will have time to address their own needs (like sleep) and be able to teach their kids independence. Ready Freddy is an Amazon…

  • UGA Sleep Study

    UGA Sleep Study

    Division I student-athletes at every university face the same problem: Their time is stretched too thin. From practice to academics to media coverage to study halls, everyone wants a piece of the pie. University surveys have shown that these time constraints are directly correlated with student-athlete sleep deprivation. That’s where we come in. Our team…

  • Swish AR

    Swish AR

    Swish AR: a dynamic, interactive augmented reality game that brings a player’s virtual basketball game to life. The app places basketball hoops on any horizontal surface in any real-life environment so the player can play basketball anywhere, anytime through the lens of their iOS device. With the ability to play solo or with friends, Swish…

  • clARify

    clARify

    The Microsoft Hololens is an augmented reality headset that superimposes graphics, animations, and images into the user’s environment. Although the typical Hololens consumer base consists of tech professionals, gamers, and designers; this student team developed a program utilizing the AR capabilities of the Hololens to assist hearing-impaired individuals. By scanning and interpreting the signals in…

  • iNViVO

    iNViVO

    iNViVO is a mobile application and web platform designed to serve as a digital companion for prolonged exposure (PE) therapy, one of the fastest growing treatments for PTSD — an anxiety disorder that affects nearly 7.7 million adults every year in the United States. When paired with weekly in-person sessions, iNViVO creates an immersive digital…

  • Ebb: A Capstone Project Goes Global

    Ebb: A Capstone Project Goes Global

    The adage “what doesn’t kill you makes you stronger” proved very true for one of our Fall 2016 Capstone teams. When circumstances no longer allowed them to pursue their project, the team was forced to develop a new game plan mid-semester. Within a week of intense brainstorming and heavy collaboration, an ingenious idea was born.…

  • Changing the Culture Behind Concussion Reporting

    Changing the Culture Behind Concussion Reporting

    Concussions are a growing problem in athletics across all types of sports, and convincing athletes to report these incidents and symptoms when they occur has proven to be quite the challenge. The NCAA and the Department of Defense recognized this issue and decided to do something about it. Offering a series of eight grants to various…

  • Headstrong

    Headstrong

    The Problem: Sports are the second leading cause of brain-related injuries of people aged 18–24, with roughly 3.8 million sports-related concussions every year in the US. Of the athletes who show signs of a concussion, many are not removed from the game and continue to play with symptoms, or they return to play too soon.…

  • The Impact

    The Impact

    Currently, only about 50% of an estimated 3.9 million concussions that occur annually are reported. When left untreated, studies show that concussions lead to emotional imbalances, serious depression and the degeneration of motor functions. In response to this, the NCAA, together with the United States Department of Defense, created the Mind Matters challenge, a grant…