Utopia / Dystopia Project

Frans Francken II (1581 - 1642) Man choosing between Virtue and Vice

Goals

We’ll seek to understand various new media technologies and topics by exploring both all the amazing things that technology could lead to (Utopia) and all the horrible things that could come from it (Dystopia).

Your group can pick a target year between 5-20 years from now (2027-2042)—far enough out that we’re beyond the obvious and have enough time for social change to accompany technological changes, but not so far out that we’re into the realm of science fiction.

Grading (15 points total)

Table experience, 6 points

Create a 5-minute experience for guests to your table, planning for about 3-4 minutes of scripted presentation + 1-2 minutes of Q&A.

  • 6: Polished, practiced, and creative / engaging
  • 5: Lacking in one or more of the above
  • 4: Lacking in two or more of the above
  • 3: Coherent, but barely
  • 0: Hard to watch

Submission: In class

Photos from previous booths:

Online artifact, 6 points

Make an online thing (Medium.com post, Google Doc / Slides, etc.) that presents your work in a compelling, polished fashion.

  • 6: Super-polished + super-thoughtful
  • 5: Still good, but lacking in either polish or thoughtfulness
  • 4: Complete, but not terribly polished or thoughtful
  • 3: Something’s there, but it’s super rough
  • 0: Nothing turned in

Submission: Submit this Google Form once per group: https://forms.gle/2iN4uqqBxJqpoPcr5

Peer evaluations, 3 points

Everyone within your group will complete a brief online peer evaluation of everyone else in your group.

  • 3: All good, no complaints
  • 1-2: Some issues, but still participated
  • 0: Who were they again?

Submission: https://forms.gle/zEup3Znk2UPZtap47

Criteria for success

Successful projects will, in both the table experience and the online artifact, demonstrate:

  • Thorough research1 into the current state and future trajectory of your selected topic
  • Clear thinking about the future of your topic supported by your research alongside information and concepts from class
  • Analysis from multiple perspectives (technological, social, cultural, ethical, economic, etc.)
  • Integration between all portions of the project2
  • A sufficient level of polish3
  • A sense of fun, play, and creativity

Group roles

You’ll be working in a group of 10-12 (half your discussion group). The following are suggested—but not required—roles. How you divvy up the work is up to you.

Project coordinator: Works with everyone in the group to coordinate everything that happens into a single, cohesive project.

Research coordinator: Working with project coordinator, divvies up, coordinates, and pulls together research

Researcher: Carries out and reports back project research

Online thing coordinator: Responsible for ultimate success of the online thing. Coordinates research, original thought, and more.

Online thing editor: Responsible for final quality of written portion of online thing.

Online thing writer: There might be more than one of these. Responsible for writing a portion of the online thing.

Table creative director: Responsible for pulling together the entirety of the table experience.

Table stage director: Responsible for setting up the look, feel, etc. of the table.

Table presenter: Actually presents something at the table.

Director of fun: Adds fun to all of the above.

Timeline

Monday, 11/6: Project overview

Wednesday, 11/8: Topic selected, in-class work day

Friday, 11/10: Break-out work day

Friday, 11/17: Breakout session workday (~20 minutes)

Monday, 11/20: Work day – rough draft due

About the rough draft:
The rough draft is ungraded but is designed to provide some lightweight accountability. The goal is to have everything for your project done, even if done poorly—every paragraph written / slide created / video shot attempted / rough edited, etc. You'll submit your drafts through this Google Form.

Monday, 11/27: Final work day

Wednesday 11/29: Utopia / Dystopia Day

Friday, 12/1: Project debrief

Potential topics

Apple
Smartphones
Augmented / virtual reality
Google
AI (Artificial Intelligence) + ML (Machine Learning)
Meta + social media
Startups + Unicorns
News
Amazon (+ commerce)
Voice + smart home / Internet of Things

Selected topics

1:50 Berkeley:

3:00 Berkeley:

1:50 Jordan:

3:00 Jordan:


  1. Using both hyperlinked sources and signal phrases

  2. I.e., the table experience and online artifact read as an integrated whole, not disparate elements duct taped together at the last minute

  3. The table experience has clearly been rehearsed and considered as a whole, while the online artifact has been edited, consistently designed, etc.